/*
 * Copyright (C) 2012 rothens
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package rpg.gfx.gui;

import rpg.gfx.Bitmap;
import rpg.maps.Map;

/**
 *
 * @author rothens
 */
public class Minimap extends Bitmap {
    
    private static final int MAX_WIDTH = 210;
    private static final int MAX_HEIGHT = 160;
    private static final int MIN_WIDTH = 50;
    private static final int MIN_HEIGHT = 37;
    
    public Minimap(Map map) {
        super(210,210);
        //super((map.getWidth() > MAX_WIDTH) ? MAX_WIDTH : (map.getWidth() < MIN_WIDTH) ? MIN_WIDTH : map.getWidth(),
        //      (map.getHeight() > MAX_HEIGHT) ? MAX_HEIGHT : (map.getHeight() < MIN_HEIGHT) ? MIN_HEIGHT : map.getHeight());                
    }
    
}
